I just finished my scratch final draft! For my final draft I decided to find a funny face that was on the internet and use it as a sprite that I cropped out. I then had it so the face would pop up on the screen for a split second and then go away. I enjoyed making this because it sparked some creativity in me and I made a fun game. I really enjoyed scratch and I might even use this another time
http://scratch.mit.edu/projects/23685593/
Computer Apps
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Wednesday, June 18, 2014
Monday, June 16, 2014
Final Project Idea
For our final project in Computer Applications, we have to design our own project where we have to base it off of the Fish Chomp activity. I plan on just using a funny face of someone or something and have them be eaten by an even bigger thing.
Friday, June 13, 2014
Try It #5
For this assignment, we had to make it so that whenever the sprites collided, then they would have to say "excuse me!". To do so, I simply had one sprite move toward the other and then used "If touching sprite one, sat 'excuse me!'".
http://scratch.mit.edu/projects/23594948/#player
http://scratch.mit.edu/projects/23594948/#player
Try It #9
For this project, we had to make it so that the sprite would follow the mouse, but not too far behind and so that it wouldn't touch it. I had decided to make it so that there was a "when flag clicked", then forever go to mouse, move -20 steps. I also went into the set costume and then moved the axis to the right of the mouse so it wouldn't touch the mouse when you put it on the screen.
http://scratch.mit.edu/projects/23594529/#player
http://scratch.mit.edu/projects/23594529/#player
Thursday, June 12, 2014
Debug It 2.5
http://scratch.mit.edu/projects/23547342/
I added "when flag clicked" followed by hide, switch backdrop to desert, wait, and "show" after "when backdrop switches to auditorium". These changes seemed to do the trick for me.
I added "when flag clicked" followed by hide, switch backdrop to desert, wait, and "show" after "when backdrop switches to auditorium". These changes seemed to do the trick for me.
Debug It 2.4
http://scratch.mit.edu/projects/23546933/
To debug this, I made it so the Sprite 1 broadcasted "Jump!" after it finished saying "Jump!".
Then I had Gobo glide up a little then back down and repeat it 10 times.
To debug this, I made it so the Sprite 1 broadcasted "Jump!" after it finished saying "Jump!".
Then I had Gobo glide up a little then back down and repeat it 10 times.
Debug It 2.3
http://scratch.mit.edu/projects/23546735/
To debug this you have to add "wait" and "broadcast" before each resebling sprite talking.
To debug this you have to add "wait" and "broadcast" before each resebling sprite talking.
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